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- /* Program 1. Smoothing and interpolation with first differences. */
- /* Contribution to Graphic Gems IV */
-
- /* Paul H. C. Eilers, DCMR Milieudienst Rijnmond, 's-Gravelandseweg 565,
- 3119 XT Schiedam, The Netherlands, E-Mail: paul@dcmr.nl */
-
- #define MMAX 100 /* choose the right length for your application */
-
- typedef float vec[MMAX + 1];
-
- void smooth1(vec w, vec y, vec z, float lambda, int m)
- /* Smoothing and interpolation with first differences.
- Input: weights (w), data (y): vector from 1 to m.
- Input: smoothing parameter (lambda), length (m).
- Output: smoothed vector (z): vector from 1 to m. */
- {
- int i, i1;
- vec c, d;
- d[1] = w[1] + lambda;
- c[1] = -lambda / d[1];
- z[1] = w[1] * y[1];
- for (i = 2; i < m; i++) {
- i1 = i - 1;
- d[i]= w[i] + 2 * lambda - c[i1] * c[i1] * d[i1];
- c[i] = -lambda / d[i];
- z[i] = w[i] * y[i] - c[i1] * z[i1];
- }
- d[m] = w[m] + lambda - c[m - 1] * c[m - 1] * d[m - 1];
- z[m] = (w[m] * y[m] - c[m - 1] * z[m - 1]) / d[m];
- for (i = m - 1; 1 <= i; i--) z[i] = z[i] / d[i] - c[i] * z[i + 1];
- };
-